AN
ONLINE INTERVIEW WITH GLORIA GERY
Gloria Gery is internationally recognized as the
pioneer in the introduction of the performance concepts in the e-Learning and
Computed Based Training field. In 1991, she introduced the concept of
Electronic Performance Support Systems (EPSS) , and performance-centered design,
advocating for a deep shift from “training” and “electronic courseware”
to performance improvement in an electronic workplace.
This is the text of the interview that she
gave to the Virtual Chapter in the summer of 2001.
Bernardez: Tell us
about your personal transition from "Making CBT Happen" to
"EPSS." What where the reasons and events that made you evolve
in that direction?
Gery: Looking back, I
would say that the first time I realized that training out of context was less
powerful than learning in context was when I saw the first interactive online
system being installed at Aetna in 1976. The software was a
mainframe-based character interface and the screen was jammed with
unintelligible codes or mnemonics.
My department was
responsible for the installation training - and it became immediately clear
that the training was compensatory for the lack of clarity in the system.
The software had been designed for machine performance: maximizing use of
all possible space on the display; minimizing data transmission to and from the
mainframe; limited numbers of characters in error messages, etc.
The reasons, of course, were
that machine memory and data transmission costs were far greater than human
costs.
Over time, that relationship
has shifted -- and now people and the time to train them are far more
expensive.
Unfortunately, mindsets have not changed and we are still designing graphical versions
of the old character-based application. The only difference is that the
interfaces have full-word labels, rather than cryptic codes.
Initially, resistance to
improved interfaces and integrating knowledge into the user interface was
grounded in technological issues: memory, data transmission speeds,
limits to the monitors, screen resolution, lack of tools.
Today, even though
architecture is sufficient, costs are low, and tools are available, there is
resistance. The issues are more political than conceptual or
technological.
But I kept persisting in my
view that we could more directly support performance through computer-mediated
work environments that are explicit, support work process, and integrate
learning resources with task structuring.
My book, Electronic Performance Support Systems: How and Why to Remake the
Workplace through the Strategic Application of Technology, was published in
1991. It is as valid today as it was then. The book argues that
knowledge need not be a re-condition of performance - and that we possess the
means to directly support performance. I have been working since then to
change paradigms and integrate the activities used to support
performance: training, documentation, applications software, help systems
and help desks.
One of the other major realizations came to me during the major reengineering
activities in organizations. There has been a tremendous focus during the
past ten years on re-conceiving work around well-defined and refined process
models. Focus has been on manufacturing, supply chain, customer service,
financial transactions, etc. But there has been no attention on
performance development as a process. All of the current efforts are
around deliverables such as training programs, documentation, reference
material, etc.
If we look at the "raw
material" of human capital and then look at the way we treat performance
development compared to the way we look at the way we process raw materials, we
should be appalled.
Human performance
development is effectively random with huge amounts of "waste" in
terms of morale, capability, undeveloped potential, etc. So
the battle continues to get attention to this most important process.
Bernardez: How would you describe
a Performance Support System?
Gery: Performance Support is a
number of things, including an advocacy, a point of view and an operational
system or computer-mediated work environment. To me, a performance
support system is a designed, computer-mediated work environment which tightly
integrates direct support for work or task processing with knowledge, data,
tools and communications. It has a set
of design attributes that become a part of the design specifications and are
as integral to software development as data models or other functional
specifications.
I have articulated many of those attributes in articles and reference
materials, including:
Attributes and Behavior of
Performance Centered Systems
by Gloria Gery
Describing,
defining and specifying performance centered systems requires precise language.
Evaluating software to determine how performance focused it is requires specific
criteria against which to compare the software in question.
This chart,
Attributes and Behavior of Performance Centered Systems, summarizes the
characteristics of performance centered systems and provides descriptive
criteria against which to either specify or evaluate requirements. The
attributes themselves are listed in the first column. The 1, 3 and 5 point
scale indicates the degree to which these attributes are required or
implemented. Level 1 indicates a low level of implementation or representation
of the attribute; Level 3 an intermediate degree; and Level 5 a high level of
implementation.
The more of
these attributes evidenced by the software and the higher the level of
representation of the attribute, the more powerful the software in generating
performance.
Specification:
List the required attributes and the degree to which the attribute should be
implemented. When possible use examples from other software to illustrate the
characteristics and behavior. Institutionalize the requirements into functional
specifications.
Evaluation:
Construct a grid listing the attributes and include empty cells for the
degree of implementation. Observe the software and how it does or does not
reflect the terms in the master chart. Put a rating for the attribute (i.e. 1,
3 or 5). Construct a mathematical average and obtain a quantitative assessment
of how performance centered the software is. Add descriptive sentences within
the cells to describe the implementation. Cite specific displays, dialogs,
systems messages and support resources.
|
Attribute or
Behavior |
Low
Representation |
Intermediate
Representation |
High
Representation |
|
Creates a "big picture". Provides an overall
context for the process, work or activity. |
Provides little or no visual, graphic, animated or
narrative representation of the overall process, deliverables or outcomes.
Performer must maintain understanding of context, process and their point in
process. |
Provides access to extrinsic information about overall
process, but maintains little or no context within the interface itself. No
context sensitive information about point in process (e.g. "you are
here") or summary of prior choices. Performer must maintain process
orientation in their head. May employ visual process maps, diagrams, maps, graphs, flowcharts, etc.,
but no as the primary workspace. Performer must reference these
resources as opposed to work in these processes. |
Includes explicit and complete representation of the
context (e.g. process, equipment, facility) and what will be necessary to
complete it within or immediately accessible from primary displays. Rich
representation of the work context or process, possibly including multi-media
representations. Summarizes previous choices. Includes significant advance organization of expectations, steps,
deliverables. In 3-D or virtual representations of the task, equipment, or workspace,
performers work within the context. |
|
Establish and maintain a work context. |
Not task oriented. Presents itself as
"software". Employs technical rather than work language. No task
orientation, cueing or structuring. Requires performer to make mental
connections between the software and the work context, task or deliverables. |
Employs some task language or representative metaphors to
establish work context. Low to moderate fidelity to actual work context. May employ some multimedia in metaphors and objects. |
Task centered. Employs task language and metaphors to
establish a psychological work context. Results in perception or feeling of
"doing work" rather than being in "software. |
|
Aid goal establishment. |
Performer must generate goals prior to interacting with
software; must know options and the relationship between options and goals
and where and when to execute them. |
Presents either some specific or general goals to
stimulate performer interaction from within the interface. May provide
detailed information about goals within extrinsic support researches such as
manuals, instruction, Help. Goal states may be presented in multimedia objects or models to serve as
points of comparison for the performer. |
Presents explicit goal options from within primary
displays. Employs dialogs (e.g. "What do you want to do...) and presents
initial and progressive options for selection Both overall and context
specific goal establishment are supported. May provides intrinsic or
extrinsic resource to help performer compare and contrast goal options and/or
consequences. In rich 3-D or virtual environments, goals and models of desired outcomes
might be represented. |
|
Structure work process |
Provides little or no overall summary of recommended or
possible work process. Any work process information resides in extrinsic or external resource. Performer must initiate all process orientation. |
Provides overall and detailed process information in
extrinsic or external resources. May summarize results to date in visual or text summary form. May employ some multimedia |
Establishes and maintains overall process definition
within or immediately accessible from interface. May employee process maps as
primary task orientation using button bars, process maps, etc. Cues performer
to position in and/or completion of process steps or milestones via
differentiating factors such as color. In rich 3-D or virtual environments, performers may be led to the space
and images that represent the conditions, problems, requirements, models or
examples or demonstrations of best practice. |
|
Structure progression through tasks and logic |
Depends on performer to generate and structure task
requirements and progression through proper task sequence. No system
initiated task sequencing or presentation of relevant data or tools. Rules
and relationships reside in performer memory or must be accessed from
extrinsic or external resource before and during task progression. |
Provides some task structuring -- most often in the form
of information contained in extrinsic resources (e.g. procedures,
demonstrations, process maps). Employs menu structures for task structuring, but performer must generate
sequence. Irrelevant options may be dimmed on menus, lists, etc. May actively present guidance or suggestions. May employ some multimedia. |
Following goal establishment the system structures task
requirements in proper or best known task or process sequence from within the
interface. Guides performer through appropriate options, choices, inputs.
Filters irrelevant steps or options out. Via edits, models and examples
observation and advice, does not permit wasted activities or inappropriate
sequencing that will result in cycle repetition or dead ends. Presents
relevant data and powerful representations of data, conditions, equipment,
etc. at appropriate times during task sequence. Performer led to successful
task completion or deliverable creation. All aspects of work are supported including job task, system interaction,
cognitive and verbal tasks are supported. Provides on-demand access to overall process or sequence information
within extrinsic resources (e.g. procedures, process maps, coaches or demos) In rich 3-D or virtual environments, performers are presented with more
robust representations of the data, conditions, examples,. or external
knowledge resources. |
|
Reinforce and link activity to business strategy |
No implicit or explicit content, functionality, advice or
process reinforces or links to organizational strategy. Any relationship
between behavior and strategy must be constructed by the performer. |
Loose or indirect reference to strategy is based in
optional activities or is referred to in extrinsic support system content.
Business rules into system logic relate primarily to data manipulation,
transformation and representation -- not business practice or standard
operating policy. When business strategy is incorporated into system logic it
remains stable between major system releases. |
Business or organizational strategy and goals are
reinforced through advice, options, or underlying logic which incorporates
business rules expected to produce strategic results. Responsible parties alter system logic to reflect new strategy or business
goals as it is changed. Strategic information is available within extrinsic resources. |
|
Institutionalize current best approach. |
Interaction and process are data driven. If tasks are supported
from within the display or described in extrinsic resource, the approach is
frozen in time as of the construction date. No changes are made other than
during major release changes or revisions. Content may be very discrepant
with current known information or process. |
Business task, content, data, process or rule changes are
distributed to performers in analog or electronic announcements, meetings,
and informally. Changes are not institutionalized within the applications,
except via major system version changes. Time lags exist between surfacing of
change needs and performers incorporating those changes into their behavior. Individual performance changes are a function of the performer receiving
and incorporating the changes into their behavior without structure or
guidance from the application. |
Support for task progression or cognitive processing
reflects most current and best known approach or content. Task sequence, content, data, rules and tools are continuously updated and
dynamic. Individual learning systematically feeds the system to translate
current experience and learnings into organizational practice. Responsible parties alter system logic to reflect new knowledge. Performers have ongoing interaction with experts via Groupware, forums, or
bulletin boards. Computer supported collaborative work is actively employed
and encouraged or required via context sensitive links and communications to
appropriate people when limited resource o content is available to support
processing, creative or knowledge development. In rich multimedia, 3-D or virtual environments progression is through
more realistic space with powerful models and examples, etc. |
|
Reflect natural work situations. |
Interface language, metaphors, behaviors or options bear
little or no relationship to the real work, world or performer expectations
or experience. Performers must adjust the way they think, interact and behave
to system requirements. How to approach work requirements is not immediately obvious from within
the interface. |
Partial match between interface and natural work
situations. Gaps exist in language, appropriateness of the metaphors to
situation or task, sequence or other elements. May employ some multimedia. |
Language, metaphors, behaviors, options, process,
sequences and deliverables conform to the way people communicate, interact,
observe and behave. Reality is modeled with multimedia, 3-D or virtual
representations of space, equipment, conditions and data. Communication and interaction is concrete, colloquial, obvious and
natural. The match between work and the system is very close and approach and
options are obvious. |
|
Use metaphors and direct manipulation of variables to
capitalize on prior learning and physical reality. |
Displays and content are data driven and use little or no
visual representation or metaphors. Performers must transform requirements
into system terms employing abstractions, codes or commands. |
Some use of metaphors, visualization or direct
manipulation. Metaphorical or visual content more likely to be resident in
extrinsic resources rather than in primary displays. May employ some multimedia. |
Extensive use of metaphors and visual representation to
construct familiar realities and capitalize on prior learning. Direct
manipulation of objects employed to where physical movement of data, visual
structures, etc. match real-world tasks. Performers feel they are working in
"real" vs. abstracted space. The most advanced environments employ multimedia, 3-D or virtual
metaphorical space, objects and permit direct and powerful manipulation of
situational variables. |
|
Provide alternative views of the application interface |
One size fits all interface. No options for more or
less structure, alternative mode, interaction type, or navigation. Performer
diversity results in some feeling inadequate and others feeling patronized or
spoon fed (i.e. little or too much structure). |
Alternative interface possible for some or all tasks or
for limited differences in amount of structure (e.g. some use of Wizards or
Helpers vs. command or menu-based interaction; or primary use of Wizard
structure with some key stroke bypass options. May employ animations or sound. |
Two or more alternative interfaces presenting broad range
of structure and freedom. Alternatives may be based on different interaction
modes (e.g. blank page vs. templates vs. wizards/assistants), customization
options or expanded or collapsed view of the interface controlled by
performer. Alternate interfaces may include alternative media representations (e.g.
visual, 3-D or virtual versions of the workspace, objects, data, etc. |
|
Provide alternative views of the support resources |
Support resources represented primarily in text mode with
limited or no use of other media, content organization or knowledge
representation. |
Some use of alternative knowledge representation within
extrinsic support resources or in primary displays. May employ some media beyond text and simple visual objects or animations.
|
Rich and varied views of content and knowledge. Use of
multiple knowledge representation (e.g. textual procedure and
demonstration and voice-narrated demonstration). Advanced applications employ multimedia, 3-D and/or virtual knowledge
representation within the interface to represent conditions, options, etc. --
or within the extrinsic or external support resources. |
|
Observe performer actions and data. |
Observation of performer actions limited to edits of entered
data. |
Systems sense some performer, data, physical,
environmental, equipment or system states and provides context-sensitive
information. The more "sensitive" the system, the more powerful the
support. |
Observes and notes performer context, prior decisions,
physical interaction with system (e.g. mouse position, time delays, previous
choices). Observes relationships between performer, context, task, data and
goals. May employ visual, 3-D or virtual representations of resources tightly
linked to state, data or user conditions or preferences. |
|
Provide contextual feedback. |
Feedback is either generic, vague or non-existent; not
linked to context, performer actions, system behavior or data. |
Feedback may be linked to one or more elements (e.g. data,
point in process.) |
Rich, varied, explicit and continuous feedback related to
performer actions, data, task requirements, performer attributes. Anticipates
performer requirements and communicates actively about states, conditions,
results, requirements or options. May appear "intelligent". Feedback may employ rich visual, auditory, 3-D or virtual feedback about
conditions, data, alternatives, etc. |
|
Advise. |
Provides no task or conditional advice in either primary
displays or extrinsic resource. |
May provide advice through extrinsic support resource or
through Advisor components invoked by the performer. Advisors may employ media beyond text. |
Ongoing, dynamic, rich and explicit system or performer
-initiated advice. Observes and monitors data, time, options or performer
behavior and provides conditional, rule-based or "learned" advice.
Advice may be information or directive. Advice may include multimedia representations, examples, guidance,
demonstrations, practice exercises, etc. |
|
Shows evidence of work progression |
Performer must maintain conscious understanding of what
has been done, choices made and consequences and relationships. |
System presents some evidence on all task progression or
conditions or limited/in-depth evidence (e.g. images, time bars, narrative
descriptions) of accumulated choices and system-generated outcomes. Some multimedia may be employed. |
System presents rich, continuous and in-depth evidence on
all task progression or conditions or limited/in-depth evidence (e.g. images,
time bars, narrative descriptions) of accumulated choices and
system-generated outcomes. Task progression may be represented with multimedia, 3-D or virtual
representations to provide clear understanding of rules, relationships,
conditions, outcomes, deliverables, etc. |
|
Provide support resources without breaking the task
context. |
Support resources are external to the system and require a
complete context change (e.g. signing off system and accessing on-line
resource -- or suspending interaction with the system to access manuals,
training or peer resource. Accessing support resource requires significant effort and/or time away
from task. Often, the effort required is greater than the payoff due to gaps
between resource content and performer needs. |
Support resources within HELP or Searchable Reference, but
may not be context-sensitive in any or all cases. Performers are clearly in another
space when working with support resources (e.g. they are "in a
training module). Accessing resource often breaks the task or thought context. Knowledge may be represented in limited ways that are not faithful to the
task of physical workspace or equipment. Consequently, performers must
reconceptualize, transform or cognitively manipulate the content due to low
fidelity content representation, thereby breaking their task context. |
Context-sensitive access to support resources. Support is
organized in granular structures or is written and displayed to conform to
other system display conventions. Sufficient support is embedded within or
immediately accessible from primary displays. Resources overlay the application or can be sized or minimized. While
momentary shifts between task performance and use of extrinsic resources,
context breaks are minor . Rich multimedia, multi-sensory, 3-D or virtual representations of
knowledge are available as primary or alternative resources. Representation
permit maintenance of task context because of high fidelity knowledge
representation. |
|
Contain embedded knowledge in the interface |
Any available knowledge resides in extrinsic resources. |
Some directions, explanations or visualizations are in
primary displays. Rich and complete knowledge is included in extrinsic resources. Some
multimedia may be employed. |
Extensive and rich knowledge is contained in primary
displays. Next steps are expressed or demonstrated. Content may be displayed
in multiple forms (e.g. words and images). Examples, instructions and guidance may be represented with multimedia,
3-D or virtual reality. |
|
Business knowledge available in support resources and
system logic. |
Business knowledge is entirely external to the system
and/or must be known by the performer prior to interacting with the software.
|
Business knowledge resides primarily in extrinsic
resources. May or may not be rich knowledge representation. Business knowledge typically must be learned by the performer in advance
(possibly just in time) and then applied to the task at hand. Some multimedia may be employed. |
Business knowledge and rules incorporated into embedded
knowledge in displays or underlying system or programming logic. Rules and
relationships between data, tasks, goals, rules, concepts, requirements, etc.
are tightly coupled and explicit. Learning about the work or process is tightly coupled with doing and is
often a consequence rather than a pre-condition of performance. Rules and relationships and data may employ multimedia , 3-D or virtual
representations. |
|
System information contained in support resources |
Help or other extrinsic resource is either limited in
content or of inadequate quality. |
Information about procedures, system structure and mental
models, requirements, options, etc. contained in support resources. Typically
organized in hierarchical structure. Not context sensitive. Must be invoked
by performer (who must know that they need help, how to phrase their request,
and how to execute their request). Some multimedia may be employed. |
Information on the system, procedures, etc. tightly
coupled to task context and available for context-sensitive access. Knowledge representation is rich and complete and may employ multimedia,
3-D or virtual representations. |
|
Provide alternative knowledge search and navigation
mechanisms. |
One size fits all navigation (e.g. index or table of
contents access; keyword search access). |
More than one search and navigation mechanism provided.
May include context sensitive access to some resources. |
Numerous search and navigation options available including
hypertext, indexing, keyword search, context sensitive links, "sounds
like" queries, browsing, VRML etc. Users may "browse", be guided, or directed through the content,
data, space or objects. May employ agents for searching, coaching, assessing,
etc. |
|
Layered. |
Single view of interface, content or information. What
you see is what you get... |
May provide layering via hypertext or hypermedia links
within extrinsic resources. |
Multiple levels of content, forms, interaction methods,
feedback, advice, etc. provided to accommodate performer diversity in prior
knowledge, goals, motivation, available time, and style. |
|
Provide access to
underlying logic. |
The system presents its advice or executes tasks in
response to tasks. |
May provide explanations of logic, rules or representation
of decision tree structure when requested by the performer. Content most
probably static and in extrinsic resources. Some multimedia may be employed. |
Rich, dynamic and context sensitive access to system
and/or business logic and rationale.. May be presented by the system (e.g.
Here is the thinking behind my recommendation...) or invoked. The
"thinking" may be presented via multimedia agents, including video
and sound images presenting content, advice or experience of high level
performers. May provide direct interaction with expert resource via videoconferencing,
audio conferencing, chat lines, Groupware, etc. |
|
Automates tasks. |
Most tasks must be structured by the performer. Proper
sequence must be established and implemented. Some tasks must be performed
externally to the software (e.g. data access, calculations, data
manipulation, etc.) |
Some tasks are automated or the performer can automate
them via macros. Most task automation relates to data access, transformation and representation,
rather than supporting workflow, thinking and/or human interaction. |
High task automation including data, cognitive and
judgment tasks. Processing may be rule or case-based. Performer needs are anticipated and automatically presented for acceptance
or dismissal or are executed. |
|
Allow customization |
One size fits all displays, interaction modes, task
sequence progression established by system designers. Little or no performer
control. |
Some customization options, primarily around display settings,
keyboard, menu labels or lower level interaction behavior (e.g. "confirm
changes" before executing). |
Significant customization options around displays, task
sequences, language and system behavior. Alternative settings are available
from multiple contexts (e.g. options displays, check boxes within dialog
boxes, layered buttons on displays). Performers can change options for the task or document or establish as new
defaults. Settings and options summaries can be accessed for evaluation and
change. Explanations, illustrations or demonstrations of consequences of
alternative summaries are presented as options are explored. Performers may
select among media representations, if available. |
|
Provide obvious options, next steps, and resources. |
Performers must know options, steps and resources in
advance or access them from extrinsic resources prior to task performance. |
Some options, next steps or resources are displayed in
obvious ways within the interface or via buttons with clear labels. Some multimedia may be employed. |
What to do next or available resources are always
prominently displayed and are clear (e.g. Show me or Tell me about or
Do it... buttons) |
|
Employ consistent use of visual conventions, language, visual
positioning, navigation and other system behavior. |
Labels, display attributes, positioning or navigation
conventions are inconsistent and possibly in conflict. Expectations cannot be
established based on prior displays/system behavior. |
Gaps may exist is language, positioning or behavior.
System displays conform largely to platform standards. |
Once established, language, navigation, displays,
interaction methods and system behavior are consistent. Performers experience
in one context establishes expectations that are always met in other
displays, tasks or contexts. |
Adobe Acrobat chart of Attributes and Behaviors article from Performance
Improvement is available at the epssinfosite.com under Gloria Gery's Books and
Presentations. www.epssinfosite.com
The more of these attributes that are
incorporated into an application -and the better and more fully they are
achieved, the more powerful thesystem - and the less people must know about
either the work itself, related knowledge domains, or how to use the
software.
We see powerful
implementations in consumer software or web-applications used by
non-professionals in areas like financial marketplaces because the designers
cannot assume users have knowledge about the tasks or domain - nor can they be
reached in any organized way to be trained.
So these designs assume that
the competitive advantage of the site of application is its inherent ability to
generate immediate user performance.
Product's like Intuit's Turbo Tax or Quicken exemplify this definition.So do
many sites by corporations like Amazon.com, Fidelity Investments,Charles
Schwab, etc.
US News and World Report
described powerful performance support systems in a cover story entitled The
Janitor Stole my Job. It's available at: http://www.usnews.com/usnews/issue/971201/1skil.htm
Bernardez: How can e-Learning contribute to improving performance in the
workplace? What are the relationships between e-Learning and EPSS ?
Gery:: e-Learning has become a “catch-all” phrase the encompasses
so many forms of electronic learning.
Some limit its use to
web-based training, but I see it much more broadly and consider any kind of
electronic resources such as portals, web sites, web-training and learning
resources integrated into software applications as e-Learning.
There are many ways e-Learning can contribute to workplace performance.
Clearly, the closer to the work context and the more learning can be timed to
need, the greater the leverage. By definition, EPSS integrates learning
resources into the immediate workplace for on-demand access. So.. if there
are links or button access to things like explanations, examples, tips, etc.
people can get what they need at the moment of need. But in its best case,
the knowledge is fused into the application in one of several ways:
* Rules and relationships are
embodied in the program logic
* System messages
communicate conditions, options, problems, errors, etc. and then provides mediate
instruction in the form of directions on what
to do, options, consideration, consequences
* The interface itself contains
the knowledge.
For example, a sample date format next to an input field is a form of knowledge. That's relatively trivial, but illustrative.
* Knowledge and data are represented
in their most powerful form to reduce time to understanding.
For example, a voice-narrated demonstration of a procedure is
far more powerful than a text-description of a procedure.
Mechanisms to manipulate variables to
understand rules and relationships generate an understanding more rapid way
than an explanation or simple listing of the rules.
The key here is, I think, to
bring the knowledge to the surface. make it granular.. and make it powerful.
Reducing the effort to learning is the key.
When the effort to search,
retrieve, evaluate, interpret or apply knowledge is greater than the time
available at the moment of need - or requires more capability than the
performer has, we will fail, even if the
knowledge is available immediately. It will also fail if the
learner doesn't feel the knowledge is
relevant.
Bernardez: Knowledge available to
anyone, anytime, anywhere seems to be a part of the e-Learning
"credo." What do we have to consider in order to make
that promise real in our workplaces?
Gery: I addressed a
little of this in the previous question, but to summarize,
we must do the following with knowledge to make the promise of on-demand learning "real":
* make it relevant;
filter the knowledge so it's appropriate to the context, the learner, the role, the goal, the data or
whatever else is meaningful
* make it clear
* don't provide more
than is needed or desired. and layer additional knowledge for those who
are motivated to "go beyond" what's necessary
* make it accessible quickly;
limit navigation or search requirements
* make it concrete
* make it powerful:
represent it in the best way to reduce time to understanding.
* provide alternative forms of
knowledge to accommodate different learning styles
* embed the knowledge in the work context whenever possible
so it's effortless.
* provide communications
mechanisms to access expertise including peers, experts, resources
Bernardez: Some years ago you wrote a very revealing article titled "Organizational
Flagellation," where you described the challenges that constant
reorganization, change, and turnover posed to performance standards. What can
be done in a company to sustain good performance in that kind of business scenario?
There's so much chaos in the workplace that it's difficult for people to
stay focused on goals, accountabilities, tactics, etc. Best practice
keeps getting redefined. Different standards apply. Different
assignments are frequent. In these turbulent environments, it's
imperative to keep people focused with good models and whenever possible, to
institutionalize best practice into the workplace.
The task structuring embodied in performance support tools basically automatically generates performance because it works people through processes steps and considerations that have been evaluated and determined to be what should be done.
Of
course, holding people accountable for outstanding results also is necessary.
Bernardez: The few available studies about eLearning effectiveness in
the workplace show drop-off rates of more than 50%. Do you think
that this can be solved by using more engaging instructional design, interactive
multimedia, etc., or is there something more that we should consider?
Nothing will be retained over time that
is not used. I think the true answer here is to teach what is meaningful
and useful and not worry about other things. We have somehow developed a
value that knowledge itself is inherently valuable. In most organizational
contexts, it's applied knowledge that is valuable.
Bernardez:. Another "mantra" of the eLearning language is
"interactivity." Would you describe the kind of interactivity
that promotes learning and performance?
This question implies courseware as the learning context. Of course, the
more demands that are made of learners in courses, the more engaged they will
be. The best form of interactivity in training programs is simulation and
practice activities. That's because it creates a meaningful context.
And it requires people to apply knowledge, make selections, determine next
steps, decide on actions, etc.
This
is more than simply answering multiple choice questions. Truly
interactive environments require the learner to use their mind, not just their
mouse.
It
stimulates thought, requires comparisons, evaluations, decisions, generates
understanding of consequences, results
in understanding of rules and relationships.
Of course, when designing performance support systems are inherently
interactive because they work people through real tasks. When the learner
"inquires" of the program by accessing learning resources or taking
actions and seeing consequences or outcomes, the interactivity is
natural. It's important to understand that having to accomplish something
for which one is accountable is the highest motivational context. And in
such a real and meaningful context, we don't have to contrive interactions that
are often forced in courses.
Bernardez: What should we first learn about the performer and his/her
environment in order to produce effective learning in the workplace?
We should understand it as it really exists. We should observe actual
performers doing actual work in actual work contexts. We should
understand how work presents itself, what resources people have and do not have
available to generate success.
We
should understand who the performers really are - and we should neither
idealize or diminish them. We should understand the pressures, the
activities, the accountabilities, the interruptions, the relationships, the
consequences of good and flawed performance.
And
we should understand what successful performers do that new or unsuccessful
performers don't do. And then we must create an environment to support
the performance directly.
We should understand what knowledge should be known by the performer, what is
better referenced, and what is best supported.
The design should reflect these important distinctions.